AI Insights · Timothy · April 2024
Top 5 Slime Games on iOS in Oceania Q1 2024
Explore the performance of the top 5 slime games on iOS in Oceania during Q1 2024, highlighting trends in downloads, revenue, and active users.
During the first quarter of 2024, the top 5 slime games on iOS in Oceania showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at the trends for each of these popular apps.
My Talking Slimy: Super Cat 3D from Pixeland LLC had a mixed quarter. Weekly revenue peaked at approximately $641 in the first week of February and saw a decrease towards the end of March, closing at around $407. The app’s weekly downloads experienced a notable decline, starting at 624 in the first week of January and dropping significantly to just 108 by the last week of March. Weekly active users also saw a downward trend, decreasing from 1.8K in early January to 1.5K by the end of March.
World of Slime Simulator Games from Solid Apps INC saw its weekly revenue fluctuate slightly, starting at $233 in early January and ending at $151 in the last week of March. Weekly downloads showed a declining trend at the beginning of the quarter but stabilized around 70 by the end of March. Active users followed a similar pattern, decreasing from 353 in the first week of January to 145 by the end of the quarter.
Super Slime Simulator by Dramaton LTD experienced significant fluctuations in weekly revenue, with notable peaks at $262 in mid-January and $220 at the end of February. Weekly downloads were relatively high, peaking at 3.1K in mid-January and maintaining around 1.8K by the end of March. Active users also saw a steady trend, starting at 6.5K in early January and ending at 4.1K by late March.
Fluid Simulation by Pavel Dobryakov had a stable performance in terms of weekly revenue, peaking at $107 in the first week of February and maintaining around $40 by the end of March. Weekly downloads remained consistent, averaging around 300 throughout the quarter. Active users also showed stability, fluctuating slightly around the 700-800 range.
Goo: Slime simulator, ASMR from Exomind LTD showed minimal activity in terms of downloads, with no significant numbers recorded during the quarter. Weekly revenue remained low, peaking at $58 in mid-February and dropping to $26 by the end of March. Active users decreased from 208 in early January to 124 by the end of March.
These insights, derived from Sensor Tower data, provide a comprehensive overview of the performance of top slime games in Oceania on the iOS platform during Q1 2024. For more detailed analysis and insights, visit Sensor Tower.